Fallowmarsh

Fallowmarsh is an enormous swamp in the mideastern Empire, bordered to the north by the coast and coastal steppes, to the south and west by the Rudderlands, and to the east by the Allarwoods and tribeslands. It’s position, spanning the flatlands between coast and the foothills of Tibbia, makes it a major obstacle to travel from east to west, a problem that was only somewhat solved by the construction of the marshroad, which is itself the only remotely safe path through. There is only one settlement of note in Fallowmarsh, a town of the same name. Caravan traffic along the marshroad is sparse, as most travel along the longer but safer highroad.

Environment
Fallowmarsh consists mostly of thick swamp, which gets sparser to the east, and rockier to the north. The swamps themselves are surprisingly deep and cold, and the mud at the bottom is sucking and hard to escape. The waters are also frequently covered in thin layers of rotting vegetation and algae, making spotting potentially dangerous pools sometimes near impossible, especially at night. The trees are thick and branching, and roots dig deep into the ground to anchor them firmly in the soft soil, though this is still frequently not enough and toppled trees are not a rare sight in the swamps after a storm has passed through. The combination of the thick vegetation and hazardous water makes travelling the marshes near impossible without extensive experience.